Binary Hackathon Frontend Lead hero visual

Retro pixels, Dev Community precision

Binary Hackathon Frontend Lead

React Server Components, Tailwind tokens, and tightly profiled Framer Motion sequences kept the arcade aesthetic intact while guaranteeing Binary's site loaded instantly for every student.

Design sprint

Dec 1–10

Moodboards, motion prototypes, content IA

Implementation

Dec 11–30

Next.js app, CMS, mini-games

Launch window

Jan 16

Zero-downtime release

Tech focus

Next.jsTailwindCSSFramer MotionDesign systems

Project gallery

Visual highlights

A quick look at the states, flows, and artifacts that made this launch feel polished.

Secondary hero sequence
Additional hero panels spotlight the retro grid, giving the landing flow a second cinematic beat.
Mini-game showcase 01
First arcade mini-game invites visitors to interact with the theme before scrolling further.
Mini-game showcase 02
Second retro game panel reinforces the playful brand language with animated sprites.
Event timeline
Timeline section lays out key milestones with neon connectors and hover states.
About Binary Hackathon
About section pairs bold typography with CRT textures to describe the event's mission.
Secondary hero sequence
Additional hero panels spotlight the retro grid, giving the landing flow a second cinematic beat.
Mini-game showcase 01
First arcade mini-game invites visitors to interact with the theme before scrolling further.
Mini-game showcase 02
Second retro game panel reinforces the playful brand language with animated sprites.
Event timeline
Timeline section lays out key milestones with neon connectors and hover states.
About Binary Hackathon
About section pairs bold typography with CRT textures to describe the event's mission.

Project features

Crafted to feel human, performant, and scalable

Binary is KGEC's flagship hackathon, and as frontend lead for Dev Community KGEC I directed a 10-person pod through design, build, and launch. I owned the retro art direction, codified the component library, and kept every animation performant on low-end student devices so registration never felt slow.

πŸ•ΉοΈFeature

Arcade theming system

Outlined typography, CRT textures, and pixel iconography packaged as tokens so the team could ship new sections quickly.

DesignSystem
✨Feature

Animated hero stack

Space-Invader inspired hero built with Framer Motion timelines, parallax layers, and reduced-motion fallbacks.

MotionAccessibility
πŸ“±Feature

Mobile-first grids

Content grids collapse elegantly with CSS clamp + container queries so participants can browse on-site.

ResponsiveCSS

Services & deliverables

End-to-end partnership

Strategy, engineering, and activation workstreams stayed tightly aligned so the launch felt intentional.

Service

Design direction

Created mood boards, component spec sheets, and animation storyboards that drove the retro aesthetic.

  • Figma kit
  • Animation scripts
  • Color system

Service

Frontend engineering

Implemented the full site in Next.js with shared layout primitives, MDX-powered content, and SSR-friendly motion.

  • Component library
  • Layout engine
  • Motion presets

Service

Performance & accessibility

Instrumented Lighthouse budgets, prefers-reduced-motion support, and semantic navigation for screen readers.

  • Perf budget
  • Accessibility report
  • Testing matrix

Accomplishments

Business impact & program achievements

We measure success with data, ceremonies, and the teams who keep the experience running.

Launch traffic

500+ visits

Peak day traffic held steady without throttling thanks to edge caching and optimized media.

Performance budget

LCP < 1.9s

Strict bundle budgets, image compression, and motion fallbacks kept metrics green even on 3G.

Team leadership

Led 10 devs

Directed Dev Community KGEC's frontend squad across design, build, QA, and launch sprints.

Landmarks

Milestones that shaped the roadmap

From discovery to public launch we ran fixed-length pulses with clear artifacts at every turn.

01Dec 1–10

Design phase

Paired with the design guild to lock art direction, motion language, and content architecture.

Key moment
02Dec 11–30

Implementation sprint

Shipped the Next.js experience, MDX-driven agenda, and interactive retro mini-games.

03Jan 1–5

Deployment runway

Containerized the app, configured analytics, and rehearsed blue/green cuts.

04Jan 6–15

Stabilization

Squashed accessibility bugs, hardened content tooling, and rehearsed the launch script.

05Jan 16

Launch

Opened registrations with the full retro experience and instant load times.